There’s plenty of misinformation floating around, and people not however as much as date, so I thought I’d take a minute and compile the information. Please let me know if I’ve missed something massive; I’ll be updating this list for an even though.
1. Release Timing
- Fallout: 76 releases November 14, 2018.
- Beta (“Break-it Early Test Application”) is coming quickly, but no date has been set.
- For access for the beta, you must pre-order the game.
- By way of u/SUCK-PIT: Beta access will probably be out there for Xbox owners initially. On Pc, you may only play the beta by way of Bethesda.net.
- The game is definitely an online “softcore” survival RPG, with both PvP and PvE content material.
- The game requires the place in West Virginia, 25 years following the bombs fell.
- The map is 4 occasions the size of Fallout four, with six distinct regions: The Forest (exactly where Vault 76 is positioned), The Mire, Toxic Valley, Savage Divide, Ash Heap, and Cranberry Bog. Each and every region has its own “risks and rewards.”
- You might be a member of a managed vault, Vault 76, as well as the game begins on Reclamation Day: the day everybody exits the vault and returns towards the surface globe.
3. On the internet
- The game will be online-only: it is possible to play solo, but not probable to play offline.
- Even when playing solo, you will be matched with other players. “Private worlds” are going to be attainable down the line, but most likely not at launch.
- The game will have dedicated servers, which will be live “for years to come”.
- Your character just isn’t tied to a single server. There is no server browser; you may “never see a server.”
- Game sessions will have “dozens” of other players, not hundreds or thousands.
- You will be capable to join your friends “whenever you want” and bring all of your progression.
- Likely limit of four players per squad, whose HP and level you could see at any time.
4. Game Mechanics
- VATS exists and operates precisely the same as in Fallout 4, but real-time.
- If you are not excellent at aiming, you’ll be able to construct your character to be excellent at VATS.
- HP, AP seems to be the same as Fallout 4.
- Basic demands (hunger, thirst) are present, and becoming thirsty seems to limit your max AP.
- Enemy players show as red dots on your compass bar right after attacking you. When they seem may be associated with Perception, distance, time, or some other things.
- Settlement creating is done using the C.A.M.P device (Construction & Assembly Mobile Platform). You find flat ground, drop the CAMP (which appears to cost caps), and can then build.
- You’ll be able to develop settlements wherever you desire and move your settlement to wherever you need.
- Settlement constructing menu is a bit more streamlined but very similar in layout to Fallout 4’s.
- You still use scrap components to develop, like aluminum, oil, gear, screws, etc. Some items also require having levels of certain perks.
- Workshop “budgets”, which enforce a max number of items, are still around.
- Power armor is back, and still customizable with different paint jobs.
5. PvE Content material
- There will still be quests; there is certainly the main questline. Quests can be given by terminals, holo tapes, etc.
- There are no NPCs.
- There are still robots, holo tapes, and terminals. Many the quests and story are going to become “found world” style, like plenty of quests, were in FO3 and FO4.
- Some enemy types that we’ve seen in gameplay include Super Mutants, robots, feral ghouls, death claws, “Snallygasters”, “Scorchbeasts”, and a mega sloth.
- There is a level system and a perk system.
- The game is going to be treated as a service, with end-game content like raids and more coming down the line. The plan is to be adding to the game constantly.
- Once they figure out what they’re lacking and what people today want, they will start adding it towards the game.
6. PvP Content
- “Every surviving human is an actual person.” In other words, the only other humans in the game are the other players.
- PvP is still becoming tweaked. They don’t want the game to be “grief in any way” but they do want “drama”.
- It is possible to “decide” to do PvP. They are still balancing the incentives for becoming aggressive, versus ignoring other players (both social and in-game incentives.)
- You’ll see other players whilst playing solo. You are able to interact with them, or you could “ignore” them. Whether they can still kill you is unknown.
- You are able to get caps for killing other players. Whether this is always true, or only when they’ve been killing other players 1st, is unknown.
- Death never means the loss of progression or your character.
- There is an emote wheel for “conversations” with other players. Presumably, trade between players is probable.
- The map has multiple (at least four) nuclear missile sites. Sites are locked behind a set of keys, which can be found on creatures in the globe.
- Once you obtain all the missile keys to get a site, you are able to select a location on the map and drop a nuke on it.
- “Rare and valuable resources” can be found in irradiated zones just after a nuke is dropped, along with tougher monsters
Mods will not be possible at launch, but will definitely be added post-launch.
Many creatures are inspired by West Virginia folklore
There’s a whole screenshot / photography system, where you can pose, add depth of field, photo frames, textures, lighting, etc.
Collector’s edition includes a glow-in-the dark world map, 24 Fallout miniatures, and a T-51 Power Armor helmet with a voice modulator. And also some in-game cosmetic items.