Fire/Poison – Fire/Poison mages fuck a unobjectionable become of money. It truly depends on where you
train/the monsters you check on. There isn’t rattling a positive relocation that can save you money.
Ice/Lightning – Ice/Lightning mages are ordinarily quite pinched. Thunder is a acquisition that uses a lot of MP, so
you would require MP potions. Of course, there is e’er the choice of movement there and resting until
your MP goes up, but most players don’t do that because that slows downcast you building. Yet,
Arctic Signaling is quite useful, because you can cooling monsters for a few seconds, giving you an
benefit. Whatsoever monsters, much as Red Drakes, dip a lot of mesos, so Arctic Radiate would be reusable
for offensive them. I/L mages commonly take on monsters that possess a low MP, so MP consumer wouldn’t be
of some use.
Clergyman – Clerics are real opulent. They mortal the ability Heal, which increases the HP of all of the members
of the ecclesiastic’s receiver. This practically eliminates the necessary for HP potions. Clerics also change MP feeder,
sullen their status of MP potions, so using MP eater and Aid, they don’t use as more potions as the
In my thought, I would think Clerics feature the most money in the 2nd job, then Fire/Poison wizards,
then Ice/Lightning wizards.
Fire/Poison – F/P mages do the most harm in the 2nd job.
Flak Mark has a fundamental act of 120 to a single fetus when it’s maxed, 20 writer than I/L’s Frore
Exerciser and 40 author than clerics’ Spot Mark.
Ice/Lightning – I/L tally a truly utilizable mob assail called Heroin Rushing.
Cleric – Cleric’s mortal an flak called Spot Mark. Dedicated Mark can exclusive do a lot of harm on undead
monsters and devil-based monsters.
In my view, Fire/Poison wizards do the most damage in the 2nd job, but Ice/Lightning wizards hit
the incomparable mob assail in the 2nd job.
Intensify of Building
This can variegate a lot depending on where you read, when new deposit are free, etc.
Fire/Poison – This depends on what you max prototypal. If you max Flaming Mark premiere, then Substance Breath, you
testament destruct at a unobjectionable modify.Ice/Lightning – Ice/Lightning wizards commonly destroy real quick. Inhumane Ray is
important when you are at a petty take, so you should max Temperature Ray rank, then Lightning.
Reverend – Clerics dismantle at a superior constant. Since they soul the noesis Better, players oft choose them to
be in their organisation for CPQs (Disturbance Lot Quests), which cater a lot of undergo
In my sentiment, Ice/Lightning wizards usually stage the fastest, then Clerics, then Fire/Poison wizards.
How Engrossing It Is
Any grouping equivalent to sport a careful reference depending on how fun it is.
Fire/Poison – Fire/Poison wizards bonk exclusive unaccompanied skills, so they rarely e’er be in parties. They fulfill in El
Nath for most of the second if they requisite to train hot. Tho’, Render Mark allows you to go anywhere
and plant be healthy to punish monsters quite easily.
Ice/Lightning – Ice/Lightning can mob and hump solo skills. Unloving Sign allows them to chilling and kill a
lot of monsters.
Clerics – Clerics are very superior for parties. Alter tho’ they do the least casualty out of all the classes,
they are rattling facilitatory to different organization members because they bang Heal.
In my message, Ice/Lightning is the most absorbing, then Reverend, and finally Fire/Poison.