MapleStory : Champion Update Now Live

MapleStory : Champion Update Now Live

Nexon has announced that the latest MapleStory update, Champion, is now live on all servers. The Champion update brings revamped Warrior, Magician, Bowman, and Legends characters into the game as well as the Battle Arena. The Champions update’s reveals powerfully revamped characters. Players who enjoy playing as a Warrior will find that the Warrior’s mobility and overall attack has been improved. The Magician now has increased damage and range, along with lower cool times for certain skills. Those who prefer ranged attacks as a Bowman will now enjoy an increased damage output and no longer have to summon Frostprey and Phoenix, now passive buffs.Maple Story mesos. Lastly, Canoneer, Mercedes, and Demon Slayer, who are all Legends characters, are stronger and deal higher damage against their opponents.


MapleStory : New Classes & Town Added

Nexon and MapleStory devs have announced that two new character classes and a new town have been added to the game with the second installment of the Big Bang update. The two new classes are ranged fighters called the Wild Hunter and the Battle Mage. The new town, Edelstein, is a tech hub and offers players new quests and the opportunity to join the resistance to defeat a cult seeking to overthrown the town’s defenses. In addition to the new changes to MapleStory, players looking for some holiday cheer are now able to visit Happyville and participate in the annual Maple Christmas Tree Event. As an added bonus, on Christmas Day and New Year’s Day from 2 p.m. to 4 p.m. PST, a double experience and enemy item drop event will take place. Lastly, the second Hot Time event will be taking place on Wed., Dec. 22, from 2:00 – 2:01 p.m. PST. Maple Story mesos. Players logged in at this time will receive an SP Reset Scroll, a box from Cassandra with a random item, and a chance to win one of several prizes valued at 5,000 and 10,000 NX. Players are encouraged to log in early and participate in the 2X EXP and drop from 1:00 – 3:00 p.m. PST to ensure Hot Time participation.

MapleStory game Mages about Battle Mages and F/P Archmages

Battle Mages: Just don’t get near them when they’re on invincibility mode. I’d just wait it out and charge at them as soon as their invincibility goes down. As for their chains, they can be easily dodged by jumping over it. If you get caught while jumping, you would just get pulled to the other side of the map to avoid them. New PvP update glitch for them, BEWARE. Their Twister Spin is glitched into draining every single bit of your mp in less than 5 hits. Even if their damage is low, this glitch makes your MP deplete at a tremendous amount. Thankfully, they have a difficult time teleporting with it at the moment, so just run away when they’re using twister.

F/P Archmages: Try to avoid their poison mist at all times and not get inside it. Their DoT are also deadly over time. I’d acclaim just spamming apparition and telecasting them. They can aswell allowance you at a 55% adventitious for 4 seconds.””

I/L Archmages: They accept alot of moves that slows you down. Glacier Chain aswell stuns you temporarily. If you convenance jumping, you can contrivance their chains generally or just get chained to the added ancillary of the map to escape. They aswell accept a 55% adventitious to allowance you for 4 seconds.

Bishops: High defense, supportive and heavy attack skills. Their Dispel and Doom skills are one of the hardest things you’ll have to deal with, rebuffing and running away when you’re snailed. If you’re in a map with hazards (the fire thing from the ground) it dispels your snail form as well as DB’s Final Cut skill. Big Bang also dishes out a huge amount of damage when fully charged. They have a small invincibility move that guards up to 5 attacks. Imprint and Killer wings them to deal extra damage to them and just telecast around them. Update: You no best accept to abhorrence of getting bedevilled because the doom adventitious is alone 5% now c: Dispel adventitious was nerfed to 70% with a 10 additional cooldown and Heal now has a 30 additional cooldown instead of 15 seconds, so they won’t be as tanky

Comments are closed.

MapleStory Guide about Amoria PQ

Obtaining the Entrance Ticket:

Amos the Strong will give you an Entrance Ticket once every 6 hours provided you bring him 10 Lip-Lock Keys. Lip Lock Keys are acquired by defeating the special monsters found in Purplewood Forest I & II. However, you cannot have more than 1 Entrance Ticket your possession.

Be sure not to go inside before you have a full party. Once inside your ticket vanishes, and if you leave you waste a ticket and you’re stranded for another 6 hours.

Saving your Entrance Ticket:
Just because you get one doesn’t mean you need to use it. In fact if you save it for over 6 hours you can run two PQ’s in a row. Just use the ticket for the first Party Quest, then go gather 10 keys and receive another Entrance Ticket.
Not guaranteed to work.

Gathering the Adventures: (Opinionated Warning.)
The Amorian Challenge is one of the most challenging quests in MapleStory. You need a balance of wisdom and strength to successfully finish the quest (Or a guide!). As mentioned earlier, your party must consist of 6 members; both male and female, over level 40, and they must all be married. (You do not need to be married to each other, nor does your spouse need to be present). You only need at least 1 member of both genders (for instance 1 male and 5 females) but the first stage takes a little longer.

Party Composition recommendations:
While the monsters found inside the quest are not very strong, the boss is quite difficult (Level 95) and could easily wipe out a party that is not strong enough or ill-prepared. To assure victory against the boss I recommend bring members only over level 70 at least. A full party of 70+’s is would still be a challenge, but if you have enough time and resources and the right classes it could (eventually) be done.

Attacker classes like Hermits/Chief Bandits, Crusaders/Dragon Knights/White Knights, Rangers/Snipers, and Mages are a accept to and should be in the majority. Priests are advantageous but not necessary, so if your affair is not on the stronger ancillary (80+ average) you ability wish to sub a abutment chic for an antagonist one. However, if you can allow it a Priest may save you a lot of assets and lives at times; the bang-up can do a lot of accident bound and has top avoid, so Bless is a god-send.

Ranged classes like Hermits and Rangers/Snipers are actual advantageous at the bang-up for the map has a lot of platforms and the Geist Balrog can fly about the map with will. Non-ranged associates would accept a audible disadvantage.

Some basal attacks are actual abortive adjoin the boss, so at times Mages can be beneath effective, about they’re actual advantageous if the bang-up casts Super Defense.

Since the Amoria Challenge is limited to Married couples and you can only get a Entrance ticket once every 6 hours, it’s difficult to be selective with your party members at times. It’s important however to remember that you need both genders.

Starting the Quest:
Once you have a full party everyone should talk to Amos the Strong to be admitted into the waiting area. The leader should then enter and speak to Amos the Strong inside to be admitted. If the channel has another party trying to complete the quest, you may either wait or change channels until you find an open one.

Take care of all party business before entering, you cannot leave and come back inside because your Entrance Ticket is taken. Because of such, it’s wise to have your party leader stay outside until everyone is safely inside.

MapleStory Game guide Stage 1 Magik Mirror

Seems a Magical Mirror located near the center of the map is causing Amos some problems. Your task? Defeat all monsters and defeat a special Magik Fierry to acquire the Wing Hammer and smash the mirror.

If you’re Leading:

Once you’re warped inside the map immediately speak to Amos a few times; he will open 3 glowing portals nearby. One of the three portals leads to the bottom middle section; try each portal until you find the correct one. Once you’re in the average your affair needs to separate. The aperture to the larboard is alone attainable to changeable members, and additionally the aperture to the appropriate is alone attainable to buy Maple Story Mesos. Split up and plan to defeat all the monsters in your section.

Once all monsters on both sides are gone, head back to the middle area and talk to The Glimmer Man a few times. If everything is clear he will summon a Magik Fierry on top right-side of the males section. The Fierry can hover in any direction and float through walls, so it may end up anywhere. Once defeated the Fierry will drop the Wing Hammer. Whoever has the Wing Hammer should head to the middle area and take the portal to the center where the Magik Mirror is and drop the Hammer on the mirror. The mirror will eventually blast and bead a burst piece. You charge to aces this section up and bead aback down to area The Glimmer Man is and allocution to him to bright the map.

Once cleared jump through the shattered mirror and talk to Amos to enter stage 2.

Note: If the leader clicks on The Glimmer Man after clearing the stage he will warp all your party members to Amos; however this causes at times a lot of lag, and you DON’T want any of your members disconnecting.

If you’re a Member:

Once you are warped to stage 1 wait around until your leader opens three glowing portals. Find which portal that leads to the middle area. Once in the middle you need to head to one of two portals: go right if you’re a male, left if you’re female. Once you’re in your breadth you charge to annihilate every monster on your ancillary of the map.

Once both sides are done your leader will summon a Magik Fierry on the right, top side of the males section. Grab the Wing Hammer the Fierry drops and take it too the center of the map where the Magik Mirror is, via the portal next to the Glimmer Man. Drop the Wing Hammer on the mirror and let your leader pick up the shard it drops. Jump into the broken mirror and wait for the stage to clear, and then talk to Amos to be taken to stage 2.

MapleStory Game guide Stage 2 Heart Ropes

The goal in Stage 2 is to have 5 of your party members hanging from the 3 ropes in the correct combination. The leader must stay on the ground and talk to Amos. Amos will in turn give your leader clues regarding the correct combination based on which ropes your party is hanging on. You have 6 chances to solve the correct combination.
Both:

There’s an effective method devised to solve this puzzle, but first you and your party must understand the basics. There are 3 ropes and 5 party members can be hanging from them at a time. So a combo is assigned to each rope based on how many members are on them; for example, “041″. 041 means “0 members on left rope. 4 members on the middle rope. and 1 member on right rope. Make sense?

If you’re Leading:

As baton you’re on the arena talking to Amos and relaying which admixture to assassinate to your affair members. To alpha off, you should acquaint your associates to do “500″; i.e., anybody on the larboard rope. This date is a big argumentation addle which you can break if you’re activity confident, about it’ll apparently be quicker if you acclimated the blueprint below:

Chart.

This chart in theory works 100% of the time. When you talk to Amos he will provide you with an answer by saying “All 1 ropes weigh the same” or “All ropes weigh differently”. You want to pay attention to “Same” or “Different”, which is why I made them bold. Just follow the paths in the chart until you clear Stage 2.

If you’re a Member:

Once you enter stage 2 take the first portal to the left rope (Press up, jump, and hold up to grab the rope.) Your leader will then talk to Amos and a “Wrong” or “Clear” will appear on the screen. If it’s Wrong, wait for the next combo from your leader; be patient, it’s a puzzle and does take some thought. If you want to help out you can refer to this chart if your leader clearly doesn’t know what he or she is doing. Just be polite.

MapleStory Guide Stage 3 Twisted Switcher

Stage 3 is yet another logic puzzle. (What happened to the PQ’s that were simply killing easy monsters and opening boxes anyways?) Stage 3 however is on the ground and consists of 9 platforms: 4 on the top row, 5 on the bottom row. To clear the stage you have to have 5 of your members standing on the correct platforms. The platforms in game are labeled strangely, but to avoid confusion I’ll simply number them as 1-9 starting on the top and going from left to right.

Have your party start on platforms 1~5.

The key to solving Stage 3′s puzzle is, again, talking to Amos. He won’t give you a verbal clue, but when the combo is incorrect monsters are summoned. Pay close attention to the Slimes: The amount of slimes that arise is the amount of actual platforms your affair associates are continuing on!

You have to employ a “Solve the Unknowns with the Knowns” strategy. For example, let’s imagine you have members standing on platforms 1-5 as shown below:

Lets brainstorm this aggregate spawns 3 slimes (3 actual platforms). Now, accept the affiliate on 5 move

MapleStory Game Guide Stage 4 Principle Formula

Now 4 slimes have spawned. Logically, you should know that since more Slimes have spawned than last time, platform 5 was incorrect. Keep following this formula: When 4 slimes spawn, the platform the Member on the bottom is standing on is correct, and when 3 slimes spawns it means that platform was incorrect. This is only one variable equation; there are abounding but they all administer the aforementioned principle, and that blueprint consistently works as continued as the one affiliate on the basal is affective across:
Principle Formula:

If more slimes spawn than the last combo: The platform he/she is on is Correct.

You can mark the Correct platforms with Mesos if you a visual aid to keep track. After you have marked all the correct platforms on the bottom, have your members from the right-side move down to occupy the lower platforms and talk to Amos once again. You may or may not Clear yet, since the platforms those associates larboard on the top may accept been correct, so accept the associates who abide on the top move to the right; again, application the aforementioned principle. Keep it up until the date Clears.
If you’re Leading:

Talk to Amos and direct your party members using the method described above. Be sure not to kill the Slimes too fast or miscount, and only move one person at a time.

If you’re a Member:

Everyone should occupy platforms 1-5 when the stage starts. The member who’s on the bottom should be moving to the right after every combo is checked. The members on the top row should not move until directed to do so. Remember not to annihilate any monsters until you’ve counted all the slimes.

MapleStory Game Guide Stage 5 Fluttering Hearts

The moment you clear Stage 4, you’ll be dropped right into Stage 5 and given the instructions “Run to the Right! Save yourself! Run run run!”. The moment you drop an assortment of monsters begin chasing you. Most all of them cause borderline harm and truly assist you avoid the volcanic rock shooting out of the bottom and keep you going quicker, however at the terribly back there is Rombards that intercommunicate ten,000+ harm. They inch therefore unless you opt to picnic within the middle of the map there is not an excessive amount of to stress regarding.

If you’re Leading:

Your jobs the same as your members; keep running and keep your HP up, and open the occasional gateway by hitting them with a weapon (skills don’t work). It’s a bit of a job but eventually you’ll climb the last hill. Once all your members are at the top click Amos once or twice to Clear the map and instruct your Party to do so as well. Next up: Geist Balrog.

If you’re a Member:

The only thing you need to do is keep running right, heal when you need too, and open the occasional gateway by attacking them (skills don’t work). Once you climb the ultimate hill sit up for your leader to Clear the stage and so discuss with Amos to be taken to the world before the Boss.

MapleStory Game Situations between fighting other classes

Paladins: Really high defense. I suggest using Phantom Imprint and Killer Wings on them to give you 10% bonus damage and some DoT. Try telecasting Illusion on the paladin’s side so they can’t hit you as often. With their new monster magnet..they can annoy us with their stun too, just like Dark knights. With the new pvp update, any high funded damagers that hits classes with some kind of damage reflect skill will return massive damage to you. Paladins are able to reflect 24% accident aback to you. I didn’t get a acceptance from my warrior accompany yet but searching at the extractions, it say Magic Crash has a 5 additional cooldown and works at a 60% chance. This can be absolutely annoying, but don’t anguish just yet afore I can affirm it..

Heroes: Their power guard and shout is extremely annoying, as it reflects an amount of damage back to you. Overall, their defense are not as good as Paladins so just spam Illusion and your other main cooldown attacks on them. With the new pvp update, any high funded damagers that hits classes with some kind of damage reflect skill will return massive damage to you.Heroes are able to reflect 100% accident aback to you. I didn’t get a acceptance from my warrior accompany yet but searching at the extractions, it say Magic Crash has a 5 additional cooldown and works at a 60% chance. This can be absolutely annoying, but don’t anguish just yet afore I can affirm it..

Dark Knights: Their new stun rate from Dragon roar is annoying now as well as their Dark Impale doing high damage to you every hit. Like paladins, use imprint and spam your main attacks on them.With the new pvp update, any high funded damagers that hits classes with some kind of damage reflect skill will return massive damage to you. Dark Knights are able to reflect 100% damage back to you. I didn’t get a confirmation from my warrior friends yet but looking at the extractions, it say Magic Crash has a 5 second cooldown and works at a 60% chance. This can be quite annoying, but don’t worry just yet before I can confirm it..

Arans: Be careful of their Combo Tempest. It can hit almost the whole map and dealing a huge amount of damage to you and slowing you down for a few seconds. In 1V1 combat, you shouldn’t accept a boxy time hitting them if you just advertisement about them so they can’t use their combos efficiently. They accept the everyman aegis out of all warriors too.

Demon Slayers: You can call yourself lucky for being a mage and not having to deal with their Demon cry skill that decreases your accuracy, but it still lowers your attack and defense nonetheless. Their Vengeance is also irritating, reflecting damage back at you. They seem somewhat squishy though compared to other warriors. With the new pvp update, any high funded damagers that hits classes with some kind of damage reflect skill will return massive damage to you. Demon Slayers are able to reflect 100% damage back to you.

Mihile: A pretty new and tough class in PvP. Radian buster has an amazing horizontal range that is almost as long as Flame wheel and spammable. I didn’t get a confirmation from my warrior friends yet but looking at the extractions, it say Magic Crash has a 5 second cooldown and works at a 60% chance. This can be quite annoying, but don’t worry just yet before I can confirm it..

MapleStory Guide about Thieves introductions and some basics

Phantoms: That Mille Aguilies skill…so so annoying knocking you back at tremendous speed. They can also steal defensive skills such as Heal and Smokescreen to survive longer. Be very careful of them. I’ll add more info on this later. If you mark a phantom that uses dark sight with killer wings before they go in dark sight, the wing effect will be on top of their head and for some reason..you can cast any skills at them as long as they’re branded with the wing symbol while they’re in dark sight c:

Some Phantoms might have also stolen a damage reflection skill, so be careful as well as dispel. Combo Attack can also heavily increase their damage in PvP so try not to let them hit you so much or their admixture orbs will charge. Magic Crash is aswell a pain, cancelling all your buffs for a few abnormal so you will accept to adapt your buffs again.

Night Lords: They’re not very popular in PvP. Semi high damage attacks such as triple throw. Their Dark flare skill seems to have the highest amount of damage reflected. They’re pretty mobile around PvP with their speed and flash jump. Dark sight is also irritating at times when you’re about to kill them. Just spam skills at them quickly since they’re also pretty squishy. If you mark a thief with killer wings before they go in dark sight, the wing effect will be on top of their head and for some reason..you can cast any skills at them as long as they’re branded with the wing symbol while they’re in dark sight c: With the new pvp update, any high funded damagers that hits clas soon ases with some kind of damage reflect skill will return mas soon asive damage to you. Night lords are able to reflect a whopping 240% damage back to you.

Shadowers: Similar to Night Lords, they also have high speed and a Dark Flare skill too. Boomerang Step deals high amount of damage, has a nice horizontal range and can stun you at a small chance. Their smokescreen is really annoying when you’re about to kill them. Killer wings them immediately to deal some DoT while they’re in smoke and just go fight other mobs while waiting for it to go away. They’re also pretty squishy like night lords, so killing them shouldn’t be that abundant of a botheration either. If you mark a bandit with analgesic wings afore they go in aphotic sight, the addition aftereffect will be on top of their arch and for some reason..you can casting any abilities at them as continued as they’re branded with the addition attribute while they’re in aphotic afterimage c: With the new pvp update, any top adjourned damagers that hits clas anon ases with some affectionate of accident reflect accomplishment will acknowledgment mas anon asive accident to you. Shadowers are able to reflect a whopping 240% accident aback to you.

Dual Bladers: High speed, avoidablity and dark sight just like any other thief clas soon as. They have lots of rushing and pulling abilities that deals high damage to you. If you see them in dark sight, they would usually chains of hell right after that, so just Dragon Blink away when they’re about to chain you. Final Cut is also easy to dodge by just teleporting behind them when you see them start charging it. Another doughy clas anon as that shouldn’t yield continued to annihilate if you just spam illusion. If you mark a bandit with analgesic wings afore they go in aphotic sight, the addition aftereffect will be on top of their arch and for some reason..you can casting any abilities at them as continued as they’re branded with the addition attribute while they’re in aphotic afterimage c: