Tears of Guthix: Go with the Flow

Tears of Guthix: Go with the Flow

If you’ve never tried Tears of Guthix before, it’s a cool D&D located under Lumbridge which – after completing the short Tears of Guthix quest – can be played up to once a week for a handy XP boost to your lowest-levelled skill. It’s steeped in RuneScape lore too, as you’ll tell stories of your adventures to Juna – a serpentine servant of Guthix – in exchange for a short time catching the XP-giving tears.

The first thing veterans among you will notice is the full graphical rework. Juna, now super-sized and draped across the entrance to the tears alcove, makes for an imposing sight as she unravels the skeins of your fate. The tears themselves now make for a stunning cascade down the beautifully re-rendered walls, and the light creatures shimmer eerily as you make your way through the cave.

We’ve multiplied XP gain in the cave by three times, bringing it in line with equivalent areas of gameplay. The biggest boost comes to high-level players, though. Those of you with 80 Crafting and Mining can make an ornate and extra-large bowl for up to five times the XP gain you’d have got before the update.

We’ve made some technical tweaks so that switching between the streams of tears is quicker and feels more responsive. We’ve also updated the Games Necklace so it can be used to teleport directly to Juna’s cave. The new interface we’ve built for it includes keyboard shortcuts so, it’s quicker and easier to use than ever.

Whether it’s your first time collecting the tears, it’s a cozy part of your weekly routine, or you’ve been waiting for a reason get back into the flow, it’s the best time ever to drink deeply from the Tears of Guthix.

Mod Wilson

How to start Tears of Guthix:

First, you must complete the Tears of Guthix quest, which has the following requirements:
44 Quest Points
20 Crafting
49 Firemaking
20 Mining
You may then complete the D&D once per week, but you also need to have obtained at least one of the following since you last collected the tears:
1 Quest Point
100,000 XP. This can be shared across any number of skills.

Other requirements:

In order to craft the improved bowl, you must have at least the following. You will then be able to talk to Juna to begin the process of making the bowl:

80 Crafting
80 Mining

Behind the Scenes Video

If you haven’t already, you can take a whistle-stop tour of the Tears of Guthix content in our latest Behind the Scenes video:

In Other News

We’ve fixed a bug where near-maxed level players were not receiving Dungeoneering XP from Tears of Guthix, when they should have.
Solomon’s Store is now stocking Dragon Keepsake Keys. One of these handy objects will allow you to convert any wearable item into a cosmetic re-skin for your gear, so you can truck down into the QBD’s lair with your p-hat proudly on display. Log into Solomon’s General Store to treat yourself, or check out our FAQ if you have any questions.
Yelps has introduced D&D Tokens onto the Squeal of Fortune. Fancy an extra go per week on Tears of Guthix? Check out our FAQ for more details!

Evolution of Combat Launches 20th November!

For further information on the Evolution of Combat Release, see the following news items:

Survey Results
One-Click Combat
Upcoming Changes
Skilling

After five months of feedback and fine-tuning, the time is finally here: we’re hugely excited to be able to announce the official live launch date of the Evolution of Combat: the 20th of November 2012!

With thousands of hours of playtime from yourselves and hundreds of changes to the system from your feedback, we’re now looking forward to a new era in RuneScape. Once the Evolution of Combat has been released, you can look forward to some great new boss monsters and combat-related updates that would never have been possible previously.

We also had an overwhelmingly positive response to the Combat Academy and survey that launched last week and are now making some small tweaks and adjustments prior to launch.

Naturally, you’ll have lots of questions about the Evolution of Combat now that the date is confirmed, and we’re going to be running a live stream this weekend to address these. You can post your questions in the forums here. In the meantime, check out our FAQ.

There will also be further news posts over the next few days, detailing key changes and how best to prepare for the launch. While it’s securely founded in the RuneScape combat you know so well, it contains an array of large-scale improvements and new features, including:

Abilities: These are a replacement for the old special attacks found on weapons, but they’re an whole different beast. Divided up into three classes: basic, threshold and ultimate, these do more damage than regular attacks and cause a range of nasty negative effects to your opponent, such as damage over time or stuns. Some may even bestow positive effects, healing you or further boosting your damage output for a set amount of time. Making sound use of abilities will push your combat prowess to new heights.
Adrenaline: This new resource is built each time you hit an enemy with an auto-attack, or with a basic ability. It’s spent when you use the more powerful threshold and ultimate abilities, and when you eat food in combat, so you’ll want to build it as quickly as possible during a fight.
Action Bar: This handy new interface holds all your ability buttons, and can give quick access to essentials such as potions, food and utility items.
Armour and Life Points: The armour you wear now greatly affects your maximum life points. The Evolution of Combat is balanced with this in mind, so you’ll need to gear up to stand up to your foes!
Dual Wielding: That’s right – with the launch of the Evolution of Combat, this much-requested feature will be fully implemented. With abilities specific to dual-wielded weapons and increased gear choices for mages such as wands and orbs, your choice of gear loadout has never been more varied. Off-hand versions of most weapons will be made available once the Evolution of Combat launches, so no need to go out and buy duplicates of your favourites just yet.
And Much More:We’ve introduced far too many new features, tweaks and improvements to list here, but some of the biggest are as follows:
We’ve filled out gaps in gear progression, including loads of brand-new level 50 gear and new options for mages and rangers.
The combat triangle is more important than ever, and you’ll need to take careful count of your foe’s fighting style to prevail.
There’s an array of awesome-looking new animations for the new abilities and distinct combat styles.

We’ve also listened carefully to feedback from those among you who know and particularly enjoy the current system. With your input in mind, we’ve made many changes to the Evolution of Combat which will allow you to continue playing with the traditional style of combat, while also benefiting from the raft of improvements the update brings.

For full details, take a look at our FAQ or our quick guide on the wiki. If you haven’t already, you can also still log into the beta and give the new system a whirl – be sure to try out the new Combat Academy in Lumbridge while you’re there!

Solomon’s General Store: Dragon Keepsake Box & Keys

Greetings, adventurer!

I introduce to you the Dragon Keepsake Box! This marvellous invention enables you to equip an item and receive all its benefits – bonuses and all – while taking on the appearance of a different adornment!

You’ll find your box in the Customisation screen; found in the ‘Equipped’ tab. Visiting my store, you’ll notice that I now stock Dragon Keepsake Keys – these are all you need to transform your items into fabulous cosmetic overrides.

For example, you may have a particular cape that is aesthetically superior, yet its bonuses aren’t fit for your intentions. Now, the solution is effortless! Simply use the item on the key and visit the Dragon Keepsake Box section of the Customisation screen. Here you can apply the cape as a visual override, while retaining the bonuses and effects of whichever cape you have actually equipped.

What’s more, Dragon Keepsake Keys can be used to convert all manner of items – hats, capes, amulets, torso pieces, leg plates, gloves and boots – into fantastic cosmetic overrides.

Dragon Keepsake Keys are available from my store right now! Should you have any queries regarding which items are compatible with this illustrious new product, you’ll find a full list here. For queries regarding my distinguished boutique, I’m confident you’ll find an answer in the comprehensive FAQ, found here.

If you’ve yet to visit my establishment, why not drop in and receive 200 RuneCoins absolutely free? Remember that if you wish to purchase additional RuneCoins, you can do so here or by clicking ‘Buy RuneCoins’ inside my store. Don’t forget that I offer a 10% discount to all members.

Evolution of Combat Video Competition

Think you know your stuff about the Evolution of Combat? Fancy winning some prizes for sharing your knowledge with the RuneScape community? Look no further!

We’re looking to feature a whole host of well-made and informative Evolution of Combat tutorial videos, specifically focusing on some of the key areas of change that the Evolution of Combat will bring.

Think of your audience as somebody who has yet to spend much time in the Evolution of Combat beta and wants to know more about how to best utilise the new abilities and action bar when the update goes live.

Your video can be about almost anything, assuming it’s related to the Evolution of Combat update, but here are a few of our suggestions:

Boss killing (e.g. God Wars Dungeon, Corporeal Beast, TzTok-Jad)
Skilling – specifically the ways the action bar can speed up skilling (e.g. power mining)
Creating the perfect specialisation set-up (e.g. warrior, mage, ranger)
PKing and the Duel Arena – PvP Combat
Dungeoneering

Every video we feature on our official channels will receive the following prizes:

Promotion of the video on the official RuneScape website, Facebook, YouTube and Twitter pages
Green Skin customisation
Ornate Katana in-game item
25 Squeal of Fortune spins
10% XP boost for 72 hours (real-time)
Three months of RuneScape membership

We’ll be accepting submissions right up until the 30th November and will be featuring selected videos as we receive them.

So, jump into the Evolution of Combat servers and start filming – we can’t wait to see all of your entries!

Solomon’s General Store: Captain and Crew Outfits

Player-owned ports have arrived to sate the seafaring swashbuckler in all of us, and I’ve stocked my store with the perfect complement: captain and crew outfits!portsplcaps-11170512.png

No budding harbourmaster should take to their post without looking the part, either as one of a vessel’s motley crew or as its intrepid captain. These aquatic ensembles arrive in both eastern and western styles to suit the eclectic tastes of the modern mariner.

To complete the maritime style, gentleman adventurers should consider the Admiral Wig and two buccaneering beards: Cap’n’s Blackbeard and the Full Manchu. Ladies, never fear – I’ve three exclusive new hairstyles now available from my store: the Rogue Occultist, the Crescent Assassin and the Death Lotus Assassin.

All of these oceanic outfits are available now from my store. Do you have any queries regarding my distinguished boutique? I’m confident you’ll find an answer in the comprehensive FAQ, found here.

If you’ve yet to visit my establishment, why not drop in and receive 200 RuneCoins absolutely free? Remember that if you wish to purchase additional RuneCoins, you can do so here or by clicking ‘Buy RuneCoins’ inside my store. Don’t forget that I offer a 10% discount to all members.

Account Hacking from In-Game

As I explained before, you can not get hacked from in-game. I also explained how the client works. In this part I will explain how you can not get hacked from in the game, it’s impossible.

People think that you can get hacked if whispered to or traded. To explain this, I looked at a few packets (legit). When the client sends the whisper packet, it sends the header, same as in all data packets. After that it will send the recipient and the message that you are sending that person. Based on the recipient, the server will most likely then send a data packet to the receiver. Nowhere in this relationship to the two clients communicate at all in any direct way; the server does all that for them, as it should. In no way can a hacker abuse whispers.

Trades are similar. The client will send a packet for spawning a trade, the server will then most likely make a new object for that trade. An object is basically a data space reserved for a set of data containing properties and such. After that multiple packets are sent between the two clients and the server, but the two clients never directly interact in any way. A hacker can not abuse this relationship in any way either.

Surly you must think that the clients have a link when you are in the same map. Sadly, that is not true. There are packets for spawning the player, moving the player and just about everything you can think of. When coded properly, this does not lag at all. Look at google; it searches over 8000000000 pages every search in less than 1 second.

The internet and your computer communicate via data packets.

First of all, I want to clear up some lies that foolish people here have been telling you. First of all, accepting trades, party invites and chats is completely safe and you cannot be hacked as a result of it. The free market is safe and a great place to go to merchant. You are completely safe if you take the proper steps.

When you are a target for getting hacked, the hacker will do one of two things. One thing he may do is contact you somehow, and talk to you normally. He will seem nice, and you may know him for a few days if not weeks. This is what we call social engineering. That is the act of �playing� someone. The people you know on maple story that you do not know in real life, you do not really know them. All you know from them is what they tell you. You do not know if they want your password.

The other thing a hacker will do is wait for you to disconnect. If the hacker doesn�t want to try to get your password from you, he will try to key log you. I tell you the truth basilers, if you buy a computer and only have one program on it, maple story, you will never be hacked. If a website other then the official maple story website asks for any information, do not use the information you usually use.

So you people must be wondering how you get hacked, it is one of the two ways I listed above. If they can get to know you, they can play you until you like them and give them your info. They can also plant programs inside your computer to see what keys you press.

Here is another truth, the hacker cannot hack any account he wants to. If he did, the top 100 players would go down, he hacks the people that come to him. The top 100 players are the same as all of you; they do not have extra protection. If they can protect themselves then you can also.

Now I will explain how hacking works, and how you cannot hack someone from in game. To do that I need to explain how the program maple story works. To do that, I will explain how the internet works.

The internet and your computer communicate via data packets. Data packets are small pieces of data that contain information. These travel from one place to another. The maple story server and your computer send data packets back and forth. Each data packet has a header that tells where the data packet will go to. A hacker cannot re-direct these data packets to their computer, easily. You would need to give them a little something before they could do that, hackers are not Gods.

As I said before , maple story sends packets to your client and your client sends them back, when you log in with your username and password, the client sends the username and password to the server, that is the only time that the username and password are send between them.

One other player here on these forums claims that the hacker takes your player on screen, that is false. To do that, he would need to tell the server to stop accepting his clients packets for his character and start accepting them for the player that he wants to hack, basically impossible in programming as each player would have an object to themselves, but that�s just programming.

If the hackers gained access to the database, then they would be able to do whatever they want. The character data, account data and the notices/news/events on the maple story website are all in that database; they would do a lot more, and would hack better accounts.

Also, for databases, there is a neat feature that lets you only allow a connection from certain ip. You cannot change your ip to their ip because you need a unique ip to connect to the internet, technically.

Ok, so you think a lot of people are getting hacked, right? No, at the time that I made this thread, there were 34637 people online in global maple story. On max, you will only play for 5 hours a day at most, and over two 5 hour periods, it is reasonable to say that the number of players online would be steady, meaning around 70000 people play maple story. If you say that around 300 people got hacked so far, that is a 0.5% chance of you being hacked. I took into account the minimum people that play, not everyone plays every day. The 0.5% would be the minimum, I estimate to around 0.01% of the total population of 2009 to be hacked.

I am a computer programmer, I know my stuff. Please feel free to ask questions and I will provide the answers I know. The program I used to get the number of people online is legit, it acts as a client connecting to the server, sending the same packets, the server sends the amount of people online, I am fairly sure.
I have some theories about how you would be able to hack an account, but if Wizet has coded login properly, I see no possible way. Hacker, come get me, I dare you.

There are some really negative comments here about RaiderZ

There are some really negative comments here about this game. Most of them i wouldn’t take into account considering their first sentence is either all in capitals or contains profanity.

The game is unique, in that it employs a more skill based fighting system in an open world setting. There are other games that use this style, however. Other games tend to be instanced based and sometimes have a Stamina system that make it hard to play for more than 2 hours at a time before putting money into the game. RaiderZ is fun and lets you mix and match classes, but because the level cap is low it really is not wise if you want to be effective. Playing with a group of friends, and trying to defeat some of the larger bosses is a lot of fun. End game is the same as every other mmo, grind grind grind the same thing over and over.

I reached lvl 35 within a week and still had quests to turn in by that point. If you do quests you should have no issue with leveling at a decent speed. PVP is a little broken considering that Clerics really have no hope and some classes can stun you till you are dead. The voice acting is pretty bad at this stage, party composition doesn’t matter (which can be nice in certain situations), armor designs are pretty, and the GM’s are little cheaters. Total biscuit played with some and his cleric kept maxing out their health and mana. Shame on those GM’s.

Ghost Recon Online: The Fact That It Is A Difficult Game

Over the course of the Closed Beta, and Open Beta season I have seen players quit Ghost Recon Online because they claim it was too difficult. With the cover system being the main feature of the game, along with special abilities for the three different class it is no wonder why players claim that it is too difficult. Difficult in a sense that this game takes a bit more strategy, skill and especially patience compared to the generic run and gun shooters. In Call of Duty, players run and gun all the time with no sense of hesitation, but being ghost recon is a bit different, running and gunning will get you killed (unless your a recon that has cloak). The cover system is what I think makes this game so difficult, it is either players learn to adapt to a new game setting, or players learn to quit a game so soon. But other than the games mechanics, the level up system is what I also truly see frustrating players. I do agree with the fact that higher level players shouldn’t have a major advantage over lower level players, but with time comes great opportunity. I know it is difficult versing players who have a higher level weapon (which often is considered better than the lower level weapons), with better armor, devices and a major experience gap but that just means it is more difficult to kill them. If you are a true “Ghost” then you will stick it out through good and bad times.

The truth behind Ghost Recon Online is that it is a difficult game that require a lot of tactics, skills, and a whole bunch of luck. The cover system along with the use of abilities will either make the difference between an average player, to a highly competitive player. Anyone can go behind a wall and start shooting, but with the use of effective timing, and a little bit of luck a kill can be reached. I have always talked about luck, but with the critical system having a certain percentage to activate after every shot, it can really make the difference in a battle. Having a critical hit can relieve you from firing one more round into another player, which saves you time, ammo and sometimes your life.

With three classes to choose with from such as an Assault (Assault Rifles, and shotguns), Recon (Snipers and Sub- Machine Guns) and Specialist (Light Machine Guns and Shotguns) it might make it a difficult choice for players to choose from. But along with other variables such as the type of armor, health and even abilities players are always complaining about either other classes being too strong or too weak. Every class has their respective strong points and weak points and should be played accordingly for maximum efficiency. Perhaps it is the lack of knowledge of each class but when you are having trouble with a class, there is another player who excels at it. Know each class, guns, armor and even devices strong and weak points and players shouldn’t have a difficult time choosing. Whether you play the class the way it is suppose to be played, or play the class how ever you want it will be a difficult match if you don’t know what you are doing.

Leveling up and having access to better weapons is what players sometimes complain about. Also known as a leveling system, players are being frustrated with players having better access to weapons. Here is how difficult it gets facing a higher level player. I know the cheytac or dragunov is much better than the GI~level 10 snipers, or the f2000 having better control than the super fast firing sar-21 c assault but these weapons are much better (stat wise than the lower level weapons). The armor difference between a low level armor and a high level armor is huge. Players who have high level armor, either move faster, or receive more hits compared to a lower level. Devices can also be an issue as the squad device can give a little boost to players. Devices can range from faster device recharge, gunshot detector to more armor. Having a high level device ability can mean a player can use that ability more often, have better effects and/or be much more deadly than a low level using the exact same device. Other than the controls of the game, this is one huge factor that makes the game a bit more difficult. Facing a team of higher levels can ultimately spell defeat if your team cannot counter attack. But don’t be discourage just because these players have higher level armor than you. By playing the game fluently and giving your best shot tactically, and skillfully these “higher level” enemies will not bother you. Take upon the challenge and if you are a low level beating a high level with full equipment, imagine what you can do once you buy full high level gear and weapons. Just because these enemies have a higher advantage stat wise, doesn’t mean that they are invincible. This will help you become a better player as you know that the enemy has an upper hand while you try your best to kill them.

This game has a steep learning curve, so steep that Ghost Recon Online has implemented a matchmaking system only for low levels (1-5). This goes to show, with a lot of quitting threads and posts that this game is not your typical shooter. With a difficulty that is evident, players who quit always say that this game should not be recommended to anyone. I agree that this game shouldn’t be recommended for anyone, anyone who can’t take a good skill base challenge.

The In-Game Economy and Leveling Up

When it соmеs to the game есоnоmу in Guild Wars 2, Guild wars 2 has one of the most intuitive. That’s why I made this article. There are 2 main currencіеs in use: the рrimаrу bеіng сoins whіch iѕ mаde up оf gold and its different units while guilds make use of іnfluenсе. Influenсе iѕ used fоr buyіng upgrаdeѕ аnd whаt nоt fоr guіlds and іѕ a neceѕѕіty for јoіning group fights аѕ wеll аѕ PvP. Thе gоld соunterрart is thе mаin currеnсy and thuѕ соuld alsо bе used to purсhаѕе influenсе.Influеncе іѕ nоt as diffiсult tо оbtain as іt mаy ѕеem. It сan be eаrnеd via іn bоth plaуer verѕus еnvіrоnmеnt (PvE) fightѕ and рlayer versus plауer (PvP) еvеnts. Gamers саn аlѕо еarn influenсе bу асcерtіng guіld іnvitations as wеll аѕ іf they arе оnlinе durіng an аttendаnce cheсk. All ѕortѕ of рolitical upgrаdeѕ whіch maу іnclude guild emblеms, buffѕ, раrty itеms or guild аrmorѕ саn bе bought by uѕіng influenсе. Othеr thаn that, the Art оf War upgrаdеѕ whісh аrе mоrе or less buffѕ fоr world vеrsus world еvеntѕ arе alsо obtаіned by wау оf influence. Othеr guild upgradeѕ thаt mаkeѕ use of influencе аrе есonomу and architectural upgrades.

Aѕ fоr thе mаin Guіld Wаrѕ 2 currеncy, it iѕ mаde up оf threе unitѕ: brоnze, sіlvеr аnd gоld, wіth gold bеіng the lаrgest form. Thrоughоut the game, gamеrѕ wіll fіnd that gоld iѕ a neсеѕsitу in оrdеr tо ѕmoothlу рrоgrеsѕ tо thе level саp. The may look to several guides to guild wars 2 for advice. There аre ѕеveral ways to еаrn gоld, thе mоѕt commоn of which is bу killing mobs іn PvE ѕettіngѕ аnd loоting. Othеr mеаnѕ оf еаrnіng gold inсlude cоmрlеtion оf game еvеntѕ, selling away itemѕ to NPC vendors, fіlling a heart mеtеr and of соurѕe by wаy оf trading goodѕ with othеr gamerѕ.

Aѕ plaуerѕ prоgrеsѕ through thе storуlіne, thеу wіll fіnd that more аnd mоre gоld are сallеd for tо gеt higher level weaрons, іn order to рurchаse upgrades, reраir аrmorѕ as well aѕ fоr teleportatiоn. Plауеrѕ with more gold аt their dіѕроsal will fіnd thаt the leveling рrogrеsѕіоn tо the levеl cаp аutomаtісаllу beсоmеѕ fаster. For obvіous rеaѕonѕ, gold іѕ usеd fоr telеpоrtatіоn, tеleportаtiоn іn іtsеlf avoіdѕ lеngthy рlаytіme waѕtеd on travelіng on foоt betweеn dеѕtinаtions. More gоld аlso mеаns the abіlіty to rеѕеt trаіt роіnts morе оftеn, never having tо hаve second thoughtѕ аbоut rеpаіrіng brokеn attirе, purсhаѕing expеnѕіvе іtеms frоm vеndоrѕ оr trаding аwаy with othеr plаyers. All of thеѕе, in сombinаtіon еnаblеѕ thе riсhеr gamer to quiсkеn the leveling up timе, bе it bу way оf bеttеr wеaponѕ to rеаp in expеrіencе pointѕ from tаking dоwn mоbѕ or telеpоrting betwеen wауроintѕ.